| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| layout(location = 0) out vec4 x_GLF_color_1_1; |
| struct buf0 { |
| uint one; |
| }; |
| |
| layout(binding = 0) uniform buf0_1 { |
| uint one; |
| } x_6; |
| |
| vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| void main_1() { |
| uint a = 0u; |
| uint b = 0u; |
| uint c = 0u; |
| uint d = 0u; |
| uint e = 0u; |
| uint f = 0u; |
| uint x_41 = x_6.one; |
| a = ((77u + x_41) >> 32u); |
| uint x_45 = x_6.one; |
| b = ((3243u + x_45) >> 33u); |
| uint x_49 = x_6.one; |
| c = ((23u + x_49) >> 345u); |
| uint x_53 = x_6.one; |
| d = ((2395u + x_53) << 32u); |
| uint x_57 = x_6.one; |
| e = ((290485u + x_57) << 33u); |
| uint x_61 = x_6.one; |
| f = ((44321u + x_61) << 345u); |
| if ((a != 1u)) { |
| a = 1u; |
| } |
| if ((b != 0u)) { |
| b = 0u; |
| } |
| if ((c != 1u)) { |
| c = 1u; |
| } |
| if ((d != 0u)) { |
| d = 0u; |
| } |
| if ((e != 1u)) { |
| e = 1u; |
| } |
| if ((f != 0u)) { |
| f = 0u; |
| } |
| if (((((((a == 1u) & (b == 0u)) & (c == 1u)) & (d == 0u)) & (e == 1u)) & (f == 0u))) { |
| x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| |
| main_out tint_symbol() { |
| main_1(); |
| main_out tint_symbol_1 = main_out(x_GLF_color); |
| return tint_symbol_1; |
| } |
| |
| void main() { |
| main_out inner_result = tint_symbol(); |
| x_GLF_color_1_1 = inner_result.x_GLF_color_1; |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:51: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion) |
| ERROR: 0:51: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |