| type Arr = @stride(16) array<f32, 2>; |
| |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr; |
| }; |
| |
| type Arr_1 = @stride(16) array<i32, 2>; |
| |
| struct buf1 { |
| x_GLF_uniform_int_values : Arr_1; |
| }; |
| |
| @group(0) @binding(0) var<uniform> x_6 : buf0; |
| |
| @group(0) @binding(1) var<uniform> x_8 : buf1; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var color : vec4<f32>; |
| let x_29 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| let x_31 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| let x_33 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| let x_35 : f32 = x_6.x_GLF_uniform_float_values[1]; |
| color = vec4<f32>(x_29, x_31, x_33, x_35); |
| let x_38 : i32 = x_8.x_GLF_uniform_int_values[1]; |
| switch(((1 | x_38) ^ 1)) { |
| case 0: { |
| let x_44 : i32 = x_8.x_GLF_uniform_int_values[0]; |
| let x_46 : f32 = x_6.x_GLF_uniform_float_values[1]; |
| color[x_44] = x_46; |
| } |
| default: { |
| } |
| } |
| let x_48 : vec4<f32> = color; |
| x_GLF_color = x_48; |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| @stage(fragment) |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |