| struct buf0 { |
| resolution : vec2<f32>; |
| }; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| @group(0) @binding(0) var<uniform> x_6 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var indexable : array<vec4<f32>, 16>; |
| var x_69 : i32; |
| var x_69_phi : i32; |
| var x_72_phi : i32; |
| let x_55 : vec4<f32> = gl_FragCoord; |
| let x_58 : vec2<f32> = x_6.resolution; |
| let x_59 : vec2<f32> = (vec2<f32>(x_55.x, x_55.y) / x_58); |
| let x_67 : i32 = (i32((x_59.x * 10.0)) + (i32((x_59.y * 10.0)) * 10)); |
| x_69_phi = 100; |
| x_72_phi = 0; |
| loop { |
| var x_70 : i32; |
| var x_73 : i32; |
| x_69 = x_69_phi; |
| let x_72 : i32 = x_72_phi; |
| if ((x_72 < x_67)) { |
| } else { |
| break; |
| } |
| |
| continuing { |
| x_70 = (((4 * bitcast<i32>(x_69)) * (1000 - bitcast<i32>(x_69))) / 1000); |
| x_73 = (x_72 + 1); |
| x_69_phi = x_70; |
| x_72_phi = x_73; |
| } |
| } |
| indexable = array<vec4<f32>, 16>(vec4<f32>(0.0, 0.0, 0.0, 1.0), vec4<f32>(0.5, 0.0, 0.0, 1.0), vec4<f32>(0.0, 0.5, 0.0, 1.0), vec4<f32>(0.5, 0.5, 0.0, 1.0), vec4<f32>(0.0, 0.0, 0.5, 1.0), vec4<f32>(0.5, 0.0, 0.5, 1.0), vec4<f32>(0.0, 0.5, 0.5, 1.0), vec4<f32>(0.5, 0.5, 0.5, 1.0), vec4<f32>(0.0, 0.0, 0.0, 1.0), vec4<f32>(1.0, 0.0, 0.0, 1.0), vec4<f32>(0.0, 1.0, 0.0, 1.0), vec4<f32>(1.0, 1.0, 0.0, 1.0), vec4<f32>(0.0, 0.0, 1.0, 1.0), vec4<f32>(1.0, 0.0, 1.0, 1.0), vec4<f32>(0.0, 1.0, 1.0, 1.0), vec4<f32>(1.0, 1.0, 1.0, 1.0)); |
| let x_80 : array<vec4<f32>, 16> = indexable; |
| indexable = array<vec4<f32>, 16>(vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 0.0)); |
| indexable = x_80; |
| let x_81 : vec2<f32> = vec2<f32>(vec4<f32>(0.0, 1.0, 0.0, 1.0).y, vec4<f32>(0.5, 0.0, 0.5, 1.0).x); |
| let x_83 : vec4<f32> = indexable[bitcast<i32>((x_69 % 16))]; |
| x_GLF_color = x_83; |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| @stage(fragment) |
| fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |