| // Copyright 2021 The Tint Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "fuzzers/tint_ast_fuzzer/random_number_generator.h" |
| |
| namespace tint { |
| namespace fuzzers { |
| namespace ast_fuzzer { |
| |
| RandomNumberGenerator::~RandomNumberGenerator() = default; |
| |
| bool RandomNumberGenerator::RandomBool() { |
| return RandomUint32(2); |
| } |
| |
| bool RandomNumberGenerator::ChoosePercentage(uint32_t percentage) { |
| assert(percentage <= 100 && "|percentage| is invalid"); |
| // 100 is used as a bound instead of 101 because otherwise it would be |
| // possible to return `false` when `percentage == 100` holds. This would |
| // happen when the result of `RandomUint32` is 100 as well. |
| return RandomUint32(100) < percentage; |
| } |
| |
| } // namespace ast_fuzzer |
| } // namespace fuzzers |
| } // namespace tint |