| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_symbol_2 { |
| /* 0x0000 */ uint4 buffer_size[1]; |
| }; |
| struct SB_RO { |
| /* 0x0000 */ int arg_0[1]; |
| }; |
| struct tint_symbol { |
| float4 value [[position]]; |
| }; |
| |
| void arrayLength_1588cd(constant tint_symbol_2& tint_symbol_3) { |
| uint res = ((tint_symbol_3.buffer_size[0u][1u] - 0u) / 4u); |
| } |
| |
| vertex tint_symbol vertex_main(constant tint_symbol_2& tint_symbol_3 [[buffer(30)]]) { |
| arrayLength_1588cd(tint_symbol_3); |
| tint_symbol const tint_symbol_1 = {.value=float4()}; |
| return tint_symbol_1; |
| } |
| |
| fragment void fragment_main(constant tint_symbol_2& tint_symbol_3 [[buffer(30)]]) { |
| arrayLength_1588cd(tint_symbol_3); |
| return; |
| } |
| |
| kernel void compute_main(constant tint_symbol_2& tint_symbol_3 [[buffer(30)]]) { |
| arrayLength_1588cd(tint_symbol_3); |
| return; |
| } |
| |