| struct BST { |
| int data; |
| int leftIndex; |
| int rightIndex; |
| }; |
| |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void makeTreeNode_struct_BST_i1_i1_i11_(inout BST tree) { |
| tree.rightIndex = 1; |
| return; |
| } |
| |
| void main_1() { |
| BST tree_1[10] = (BST[10])0; |
| BST param = (BST)0; |
| param = tree_1[0u]; |
| makeTreeNode_struct_BST_i1_i1_i11_(param); |
| const BST x_40 = param; |
| BST x_42_1[10] = tree_1; |
| x_42_1[0u] = x_40; |
| tree_1 = x_42_1; |
| if ((tree_1[0u].rightIndex == 0)) { |
| while (true) { |
| } |
| return; |
| } |
| x_GLF_color = float4(float(tree_1[0u].rightIndex), 0.0f, 0.0f, 1.0f); |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_2; |
| } |