| struct BST { |
| data : i32; |
| leftIndex : i32; |
| rightIndex : i32; |
| }; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn makeTreeNode_struct_BST_i1_i1_i11_(tree : ptr<function, BST>) { |
| (*(tree)).rightIndex = 1; |
| return; |
| } |
| |
| fn main_1() { |
| var tree_1 : array<BST, 10>; |
| var param : BST; |
| let x_37 : array<BST, 10> = tree_1; |
| param = x_37[0u]; |
| makeTreeNode_struct_BST_i1_i1_i11_(&(param)); |
| let x_40 : BST = param; |
| let x_41 : array<BST, 10> = tree_1; |
| var x_42_1 : array<BST, 10> = x_41; |
| x_42_1[0u] = x_40; |
| let x_42 : array<BST, 10> = x_42_1; |
| tree_1 = x_42; |
| let x_43 : ptr<function, i32> = &(tree_1[0].rightIndex); |
| let x_11 : array<BST, 10> = tree_1; |
| if ((x_11[0u].rightIndex == 0)) { |
| loop { |
| } |
| return; |
| } |
| let x_12 : array<BST, 10> = tree_1; |
| x_GLF_color = vec4<f32>(f32(x_12[0u].rightIndex), 0.0, 0.0, 1.0); |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |