| struct buf0 { |
| two : f32; |
| }; |
| |
| @group(0) @binding(0) var<uniform> x_7 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn func_vf2_(v : ptr<function, vec2<f32>>) -> f32 { |
| let x_42 : f32 = x_7.two; |
| (*(v)).x = x_42; |
| let x_45 : f32 = (*(v)).y; |
| if ((x_45 < 1.0)) { |
| return 1.0; |
| } |
| return 5.0; |
| } |
| |
| fn main_1() { |
| var f : f32; |
| var param : vec2<f32>; |
| param = vec2<f32>(1.0, 1.0); |
| let x_34 : f32 = func_vf2_(&(param)); |
| f = x_34; |
| let x_35 : f32 = f; |
| if ((x_35 == 5.0)) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| @stage(fragment) |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |