| struct buf0 { |
| two : i32; |
| }; |
| |
| @group(0) @binding(0) var<uniform> x_7 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var i : i32; |
| var r : i32; |
| i = 0; |
| r = 0; |
| loop { |
| let x_35 : i32 = r; |
| let x_37 : i32 = x_7.two; |
| if ((x_35 < (x_37 * 4))) { |
| } else { |
| break; |
| } |
| let x_41 : i32 = r; |
| let x_43 : i32 = x_7.two; |
| let x_46 : i32 = i; |
| i = (x_46 + vec4<i32>(1, 2, 3, 4)[(x_41 / x_43)]); |
| |
| continuing { |
| let x_48 : i32 = r; |
| r = (x_48 + 2); |
| } |
| } |
| let x_50 : i32 = i; |
| if ((x_50 == 10)) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| @stage(fragment) |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |