| type Arr = [[stride(16)]] array<i32, 3>; |
| |
| [[block]] |
| struct buf1 { |
| x_GLF_uniform_int_values : Arr; |
| }; |
| |
| type Arr_1 = [[stride(16)]] array<f32, 3>; |
| |
| [[block]] |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr_1; |
| }; |
| |
| [[group(0), binding(1)]] var<uniform> x_6 : buf1; |
| |
| [[group(0), binding(0)]] var<uniform> x_9 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var numbers : array<i32, 3>; |
| var a : vec2<f32>; |
| var b : f32; |
| let x_38 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| let x_40 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| numbers[x_38] = x_40; |
| let x_43 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| let x_45 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| numbers[x_43] = x_45; |
| let x_48 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| let x_50 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| numbers[x_48] = x_50; |
| let x_53 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| let x_56 : f32 = x_9.x_GLF_uniform_float_values[2]; |
| let x_60 : i32 = numbers[select(2, 1, (0.0 < x_56))]; |
| a = vec2<f32>(f32(x_53), f32(x_60)); |
| let x_63 : vec2<f32> = a; |
| let x_65 : f32 = x_9.x_GLF_uniform_float_values[1]; |
| let x_67 : f32 = x_9.x_GLF_uniform_float_values[1]; |
| b = dot(x_63, vec2<f32>(x_65, x_67)); |
| let x_70 : f32 = b; |
| let x_72 : f32 = x_9.x_GLF_uniform_float_values[0]; |
| if ((x_70 == x_72)) { |
| let x_78 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| let x_81 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| let x_84 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| let x_87 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| x_GLF_color = vec4<f32>(f32(x_78), f32(x_81), f32(x_84), f32(x_87)); |
| } else { |
| let x_91 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| let x_92 : f32 = f32(x_91); |
| x_GLF_color = vec4<f32>(x_92, x_92, x_92, x_92); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |