blob: 35a88d445c5b023dc1812eae61ff6f97057484c2 [file] [log] [blame]
void set_float4(inout float4 vec, int idx, float val) {
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
}
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[2];
};
cbuffer cbuffer_x_8 : register(b1, space0) {
uint4 x_8[2];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float4 color = float4(0.0f, 0.0f, 0.0f, 0.0f);
const uint scalar_offset = ((16u * uint(0))) / 4;
const float x_29 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const float x_31 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const float x_33 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
const float x_35 = asfloat(x_6[1].x);
color = float4(x_29, x_31, x_33, x_35);
const int x_38 = asint(x_8[1].x);
switch(((1 | x_38) ^ 1)) {
case 0: {
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const int x_44 = asint(x_8[scalar_offset_3 / 4][scalar_offset_3 % 4]);
const float x_46 = asfloat(x_6[1].x);
set_float4(color, x_44, x_46);
break;
}
default: {
break;
}
}
x_GLF_color = color;
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_4;
}