| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_array_wrapper { |
| float3 arr[2]; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| float3 func_() { |
| float2 v = 0.0f; |
| int i = 0; |
| int k = 0; |
| v = float2(1.0f, 1.0f); |
| i = 0; |
| k = 0; |
| while (true) { |
| int const x_79 = k; |
| if ((x_79 < 2)) { |
| } else { |
| break; |
| } |
| float const x_83 = v.y; |
| if (((x_83 + 1.0f) > 4.0f)) { |
| break; |
| } |
| v.y = 1.0f; |
| int const x_89 = i; |
| i = (x_89 + 1); |
| { |
| int const x_91 = k; |
| k = (x_91 + 1); |
| } |
| } |
| int const x_93 = i; |
| if ((x_93 < 10)) { |
| return float3(1.0f, 0.0f, 0.0f); |
| } else { |
| return float3(0.0f, 0.0f, 1.0f); |
| } |
| return float3(0.0f, 0.0f, 0.0f); |
| } |
| |
| void main_1(thread float4* const tint_symbol_4) { |
| int j = 0; |
| tint_array_wrapper data = {}; |
| int j_1 = 0; |
| j = 0; |
| while (true) { |
| int const x_46 = j; |
| if ((x_46 < 1)) { |
| } else { |
| break; |
| } |
| int const x_49 = j; |
| float3 const x_50 = func_(); |
| data.arr[x_49] = x_50; |
| { |
| int const x_52 = j; |
| j = (x_52 + 1); |
| } |
| } |
| j_1 = 0; |
| while (true) { |
| int const x_58 = j_1; |
| if ((x_58 < 1)) { |
| } else { |
| break; |
| } |
| int const x_61 = j_1; |
| float3 const x_64 = func_(); |
| data.arr[((4 * x_61) + 1)] = x_64; |
| { |
| int const x_66 = j_1; |
| j_1 = (x_66 + 1); |
| } |
| } |
| float3 const x_69 = data.arr[0]; |
| *(tint_symbol_4) = float4(x_69.x, x_69.y, x_69.z, 1.0f); |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol() { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(&(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |