| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[2]; |
| }; |
| cbuffer cbuffer_x_11 : register(b1, space0) { |
| uint4 x_11[3]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float a = 0.0f; |
| float b = 0.0f; |
| float c = 0.0f; |
| int i = 0; |
| const float x_35 = asfloat(x_6[1].x); |
| a = x_35; |
| const float x_37 = asfloat(x_6[1].x); |
| b = x_37; |
| const float x_39 = asfloat(x_6[1].x); |
| c = x_39; |
| const int x_41 = asint(x_11[1].x); |
| i = x_41; |
| while (true) { |
| const int x_46 = i; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_48 = asint(x_11[scalar_offset / 4][scalar_offset % 4]); |
| if ((x_46 < x_48)) { |
| } else { |
| break; |
| } |
| const int x_51 = i; |
| const int x_53 = asint(x_11[2].x); |
| if ((x_51 == x_53)) { |
| const float x_57 = a; |
| const float x_60 = asfloat(x_6[1].x); |
| b = (ddx(x_57) + x_60); |
| } |
| c = ddx(a); |
| a = (c / b); |
| { |
| i = (i + 1); |
| } |
| } |
| const float x_69 = a; |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const float x_71 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| if ((x_69 == x_71)) { |
| const int x_77 = asint(x_11[2].x); |
| const int x_80 = asint(x_11[1].x); |
| const int x_83 = asint(x_11[1].x); |
| const int x_86 = asint(x_11[2].x); |
| x_GLF_color = float4(float(x_77), float(x_80), float(x_83), float(x_86)); |
| } else { |
| const int x_90 = asint(x_11[1].x); |
| const float x_91 = float(x_90); |
| x_GLF_color = float4(x_91, x_91, x_91, x_91); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_4; |
| } |