blob: 9c06087533f023c25027cb595e3ddfde3d810e7f [file] [log] [blame]
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[2];
};
cbuffer cbuffer_x_11 : register(b1, space0) {
uint4 x_11[3];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float a = 0.0f;
float b = 0.0f;
float c = 0.0f;
int i = 0;
const float x_35 = asfloat(x_6[1].x);
a = x_35;
const float x_37 = asfloat(x_6[1].x);
b = x_37;
const float x_39 = asfloat(x_6[1].x);
c = x_39;
const int x_41 = asint(x_11[1].x);
i = x_41;
while (true) {
const int x_46 = i;
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_48 = asint(x_11[scalar_offset / 4][scalar_offset % 4]);
if ((x_46 < x_48)) {
} else {
break;
}
const int x_51 = i;
const int x_53 = asint(x_11[2].x);
if ((x_51 == x_53)) {
const float x_57 = a;
const float x_60 = asfloat(x_6[1].x);
b = (ddx(x_57) + x_60);
}
c = ddx(a);
a = (c / b);
{
i = (i + 1);
}
}
const float x_69 = a;
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const float x_71 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
if ((x_69 == x_71)) {
const int x_77 = asint(x_11[2].x);
const int x_80 = asint(x_11[1].x);
const int x_83 = asint(x_11[1].x);
const int x_86 = asint(x_11[2].x);
x_GLF_color = float4(float(x_77), float(x_80), float(x_83), float(x_86));
} else {
const int x_90 = asint(x_11[1].x);
const float x_91 = float(x_90);
x_GLF_color = float4(x_91, x_91, x_91, x_91);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_4;
}