| /* 0x0000 */ packed_float2 resolution; |
| struct tint_array_wrapper { |
| float4 x_GLF_color_1 [[color(0)]]; |
| void main_1(constant buf0& x_6, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) { |
| tint_array_wrapper indexable = {}; |
| float4 const x_54 = *(tint_symbol_6); |
| float2 const x_55 = float2(x_54.x, x_54.y); |
| float2 const x_58 = x_6.resolution; |
| float2 const x_59 = (x_55 / x_58); |
| int const x_70 = (int((x_59.x * float4(float4(0.0f, x_55, 0.5f).w, 10.0f, float2(0.0f, 0.0f)).y)) + (int((x_59.y * 10.0f)) * 10)); |
| int const x_75 = x_75_phi; |
| x_73 = (((4 * as_type<int>(x_72)) * (1000 - as_type<int>(x_72))) / 1000); |
| tint_array_wrapper const tint_symbol_4 = {.arr={float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}}; |
| indexable = tint_symbol_4; |
| float4 const x_84 = indexable.arr[as_type<int>((x_72 % 16))]; |
| fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_6 [[buffer(0)]]) { |
| thread float4 tint_symbol_8 = 0.0f; |
| thread float4 tint_symbol_9 = 0.0f; |
| tint_symbol_8 = gl_FragCoord_param; |
| main_1(x_6, &(tint_symbol_8), &(tint_symbol_9)); |
| main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_9}; |
| tint_symbol_2 const tint_symbol_5 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; |