| struct QuicksortObject { |
| int numbers[10]; |
| }; |
| |
| static QuicksortObject obj = (QuicksortObject)0; |
| static float4 x_GLF_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| static float4 x_GLF_pos = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_34 : register(b0, space0) { |
| uint4 x_34[1]; |
| }; |
| static float4 frag_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| static float4 gl_Position = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void swap_i1_i1_(inout int i, inout int j) { |
| int temp = 0; |
| const int x_239 = i; |
| const int x_241 = obj.numbers[x_239]; |
| temp = x_241; |
| const int x_242 = i; |
| const int x_243 = j; |
| const int x_245 = obj.numbers[x_243]; |
| obj.numbers[x_242] = x_245; |
| const int x_247 = j; |
| obj.numbers[x_247] = temp; |
| return; |
| } |
| |
| int performPartition_i1_i1_(inout int l, inout int h) { |
| int pivot = 0; |
| int i_1 = 0; |
| int j_1 = 0; |
| int param = 0; |
| int param_1 = 0; |
| int param_2 = 0; |
| int param_3 = 0; |
| const int x_251 = h; |
| const int x_253 = obj.numbers[x_251]; |
| pivot = x_253; |
| const int x_254 = l; |
| i_1 = (x_254 - 1); |
| const int x_256 = l; |
| j_1 = x_256; |
| while (true) { |
| const int x_261 = j_1; |
| const int x_262 = h; |
| if ((x_261 <= (x_262 - 1))) { |
| } else { |
| break; |
| } |
| const int x_268 = obj.numbers[j_1]; |
| if ((x_268 <= pivot)) { |
| i_1 = (i_1 + 1); |
| param = i_1; |
| param_1 = j_1; |
| swap_i1_i1_(param, param_1); |
| } |
| { |
| j_1 = (j_1 + 1); |
| } |
| } |
| param_2 = (i_1 + 1); |
| const int x_282 = h; |
| param_3 = x_282; |
| swap_i1_i1_(param_2, param_3); |
| return (i_1 + 1); |
| } |
| |
| void quicksort_() { |
| int l_1 = 0; |
| int h_1 = 0; |
| int top = 0; |
| int stack[10] = (int[10])0; |
| int p = 0; |
| int param_4 = 0; |
| int param_5 = 0; |
| l_1 = 0; |
| h_1 = 9; |
| top = -1; |
| const int x_288 = (top + 1); |
| top = x_288; |
| stack[x_288] = l_1; |
| const int x_292 = (top + 1); |
| top = x_292; |
| stack[x_292] = h_1; |
| while (true) { |
| if ((top >= 0)) { |
| } else { |
| break; |
| } |
| const int x_302 = top; |
| top = (x_302 - 1); |
| const int x_305 = stack[x_302]; |
| h_1 = x_305; |
| const int x_306 = top; |
| top = (x_306 - 1); |
| const int x_309 = stack[x_306]; |
| l_1 = x_309; |
| param_4 = l_1; |
| param_5 = h_1; |
| const int x_312 = performPartition_i1_i1_(param_4, param_5); |
| p = x_312; |
| if (((p - 1) > l_1)) { |
| const int x_320 = (top + 1); |
| top = x_320; |
| stack[x_320] = l_1; |
| const int x_324 = (top + 1); |
| top = x_324; |
| stack[x_324] = (p - 1); |
| } |
| if (((p + 1) < h_1)) { |
| const int x_335 = (top + 1); |
| top = x_335; |
| stack[x_335] = (p + 1); |
| const int x_340 = (top + 1); |
| top = x_340; |
| stack[x_340] = h_1; |
| } |
| } |
| return; |
| } |
| |
| void main_1() { |
| int i_2 = 0; |
| float2 uv = float2(0.0f, 0.0f); |
| float3 color = float3(0.0f, 0.0f, 0.0f); |
| x_GLF_FragCoord = ((x_GLF_pos + float4(1.0f, 1.0f, 0.0f, 0.0f)) * float4(128.0f, 128.0f, 1.0f, 1.0f)); |
| i_2 = 0; |
| { |
| for(; (i_2 < 10); i_2 = (i_2 + 1)) { |
| obj.numbers[i_2] = (10 - i_2); |
| const int x_104 = i_2; |
| const int x_107 = obj.numbers[i_2]; |
| const int x_110 = obj.numbers[i_2]; |
| obj.numbers[x_104] = (x_107 * x_110); |
| } |
| } |
| quicksort_(); |
| const float4 x_116 = x_GLF_FragCoord; |
| const float2 x_119 = asfloat(x_34[0].xy); |
| uv = (float2(x_116.x, x_116.y) / x_119); |
| color = float3(1.0f, 2.0f, 3.0f); |
| const int x_122 = obj.numbers[0]; |
| const float x_125 = color.x; |
| color.x = (x_125 + float(x_122)); |
| const float x_129 = uv.x; |
| if ((x_129 > 0.25f)) { |
| const int x_134 = obj.numbers[1]; |
| const float x_137 = color.x; |
| color.x = (x_137 + float(x_134)); |
| } |
| const float x_141 = uv.x; |
| if ((x_141 > 0.5f)) { |
| const int x_146 = obj.numbers[2]; |
| const float x_149 = color.y; |
| color.y = (x_149 + float(x_146)); |
| } |
| const float x_153 = uv.x; |
| if ((x_153 > 0.75f)) { |
| const int x_158 = obj.numbers[3]; |
| const float x_161 = color.z; |
| color.z = (x_161 + float(x_158)); |
| } |
| const int x_165 = obj.numbers[4]; |
| const float x_168 = color.y; |
| color.y = (x_168 + float(x_165)); |
| const float x_172 = uv.y; |
| if ((x_172 > 0.25f)) { |
| const int x_177 = obj.numbers[5]; |
| const float x_180 = color.x; |
| color.x = (x_180 + float(x_177)); |
| } |
| const float x_184 = uv.y; |
| if ((x_184 > 0.5f)) { |
| const int x_189 = obj.numbers[6]; |
| const float x_192 = color.y; |
| color.y = (x_192 + float(x_189)); |
| } |
| const float x_196 = uv.y; |
| if ((x_196 > 0.75f)) { |
| const int x_201 = obj.numbers[7]; |
| const float x_204 = color.z; |
| color.z = (x_204 + float(x_201)); |
| } |
| const int x_208 = obj.numbers[8]; |
| const float x_211 = color.z; |
| color.z = (x_211 + float(x_208)); |
| const float x_215 = uv.x; |
| const float x_217 = uv.y; |
| if ((abs((x_215 - x_217)) < 0.25f)) { |
| const int x_224 = obj.numbers[9]; |
| const float x_227 = color.x; |
| color.x = (x_227 + float(x_224)); |
| } |
| const float3 x_231 = normalize(color); |
| frag_color = float4(x_231.x, x_231.y, x_231.z, 1.0f); |
| gl_Position = x_GLF_pos; |
| return; |
| } |
| |
| struct main_out { |
| float4 frag_color_1; |
| float4 gl_Position; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_pos_param : TEXCOORD0; |
| }; |
| struct tint_symbol_2 { |
| float4 frag_color_1 : TEXCOORD0; |
| float4 gl_Position : SV_Position; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 x_GLF_pos_param = tint_symbol.x_GLF_pos_param; |
| x_GLF_pos = x_GLF_pos_param; |
| main_1(); |
| const main_out tint_symbol_3 = {frag_color, gl_Position}; |
| const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.frag_color_1, tint_symbol_3.gl_Position}; |
| return tint_symbol_5; |
| } |