| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_array_wrapper { |
| int arr[10]; |
| }; |
| struct QuicksortObject { |
| tint_array_wrapper numbers; |
| }; |
| struct buf0 { |
| /* 0x0000 */ packed_float2 injectionSwitch; |
| }; |
| struct buf1 { |
| /* 0x0000 */ packed_float2 resolution; |
| }; |
| struct main_out { |
| float4 frag_color_1; |
| float4 gl_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_pos_param [[attribute(0)]]; |
| }; |
| struct tint_symbol_3 { |
| float4 frag_color_1 [[user(locn0)]]; |
| float4 gl_Position [[position]]; |
| }; |
| |
| void swap_i1_i1_(thread int* const i, thread int* const j, thread QuicksortObject* const tint_symbol_6) { |
| int temp = 0; |
| int const x_250 = *(i); |
| int const x_252 = (*(tint_symbol_6)).numbers.arr[x_250]; |
| temp = x_252; |
| int const x_253 = *(i); |
| int const x_254 = *(j); |
| int const x_256 = (*(tint_symbol_6)).numbers.arr[x_254]; |
| (*(tint_symbol_6)).numbers.arr[x_253] = x_256; |
| int const x_258 = *(j); |
| int const x_259 = temp; |
| (*(tint_symbol_6)).numbers.arr[x_258] = x_259; |
| return; |
| } |
| |
| int performPartition_i1_i1_(thread int* const l, thread int* const h, thread QuicksortObject* const tint_symbol_7) { |
| int pivot = 0; |
| int i_1 = 0; |
| int j_1 = 0; |
| int param = 0; |
| int param_1 = 0; |
| int param_2 = 0; |
| int param_3 = 0; |
| int const x_262 = *(h); |
| int const x_264 = (*(tint_symbol_7)).numbers.arr[x_262]; |
| pivot = x_264; |
| int const x_265 = *(l); |
| i_1 = (x_265 - 1); |
| int const x_267 = *(l); |
| j_1 = x_267; |
| while (true) { |
| int const x_272 = j_1; |
| int const x_273 = *(h); |
| if ((x_272 <= (x_273 - 1))) { |
| } else { |
| break; |
| } |
| int const x_277 = j_1; |
| int const x_279 = (*(tint_symbol_7)).numbers.arr[x_277]; |
| int const x_280 = pivot; |
| if ((x_279 <= x_280)) { |
| int const x_284 = i_1; |
| i_1 = (x_284 + 1); |
| int const x_286 = i_1; |
| param = x_286; |
| int const x_287 = j_1; |
| param_1 = x_287; |
| swap_i1_i1_(&(param), &(param_1), tint_symbol_7); |
| } |
| { |
| int const x_289 = j_1; |
| j_1 = (x_289 + 1); |
| } |
| } |
| int const x_291 = i_1; |
| param_2 = (x_291 + 1); |
| int const x_293 = *(h); |
| param_3 = x_293; |
| swap_i1_i1_(&(param_2), &(param_3), tint_symbol_7); |
| int const x_295 = i_1; |
| return (x_295 + 1); |
| } |
| |
| void quicksort_(thread QuicksortObject* const tint_symbol_8) { |
| int l_1 = 0; |
| int h_1 = 0; |
| int top = 0; |
| tint_array_wrapper stack = {}; |
| int p = 0; |
| int param_4 = 0; |
| int param_5 = 0; |
| l_1 = 0; |
| h_1 = 9; |
| top = -1; |
| int const x_298 = top; |
| int const x_299 = (x_298 + 1); |
| top = x_299; |
| int const x_300 = l_1; |
| stack.arr[x_299] = x_300; |
| int const x_302 = top; |
| int const x_303 = (x_302 + 1); |
| top = x_303; |
| int const x_304 = h_1; |
| stack.arr[x_303] = x_304; |
| while (true) { |
| int const x_310 = top; |
| if ((x_310 >= 0)) { |
| } else { |
| break; |
| } |
| int const x_313 = top; |
| top = (x_313 - 1); |
| int const x_316 = stack.arr[x_313]; |
| h_1 = x_316; |
| int const x_317 = top; |
| top = (x_317 - 1); |
| int const x_320 = stack.arr[x_317]; |
| l_1 = x_320; |
| int const x_321 = l_1; |
| param_4 = x_321; |
| int const x_322 = h_1; |
| param_5 = x_322; |
| int const x_323 = performPartition_i1_i1_(&(param_4), &(param_5), tint_symbol_8); |
| p = x_323; |
| int const x_324 = p; |
| int const x_326 = l_1; |
| if (((x_324 - 1) > x_326)) { |
| int const x_330 = top; |
| int const x_331 = (x_330 + 1); |
| top = x_331; |
| int const x_332 = l_1; |
| stack.arr[x_331] = x_332; |
| int const x_334 = top; |
| int const x_335 = (x_334 + 1); |
| top = x_335; |
| int const x_336 = p; |
| stack.arr[x_335] = (x_336 - 1); |
| } |
| int const x_339 = p; |
| int const x_341 = h_1; |
| if (((x_339 + 1) < x_341)) { |
| int const x_345 = top; |
| int const x_346 = (x_345 + 1); |
| top = x_346; |
| int const x_347 = p; |
| stack.arr[x_346] = (x_347 + 1); |
| int const x_350 = top; |
| int const x_351 = (x_350 + 1); |
| top = x_351; |
| int const x_352 = h_1; |
| stack.arr[x_351] = x_352; |
| } |
| } |
| return; |
| } |
| |
| void main_1(constant buf0& x_33, constant buf1& x_36, thread float4* const tint_symbol_9, thread float4* const tint_symbol_10, thread QuicksortObject* const tint_symbol_11, thread float4* const tint_symbol_12, thread float4* const tint_symbol_13) { |
| int i_2 = 0; |
| float2 uv = 0.0f; |
| float3 color = 0.0f; |
| float4 const x_94 = *(tint_symbol_9); |
| *(tint_symbol_10) = ((x_94 + float4(1.0f, 1.0f, 0.0f, 0.0f)) * float4(128.0f, 128.0f, 1.0f, 1.0f)); |
| i_2 = 0; |
| while (true) { |
| int const x_101 = i_2; |
| if ((x_101 < 10)) { |
| } else { |
| break; |
| } |
| int const x_104 = i_2; |
| int const x_105 = i_2; |
| (*(tint_symbol_11)).numbers.arr[x_104] = (10 - x_105); |
| float const x_109 = x_33.injectionSwitch.x; |
| float const x_111 = x_33.injectionSwitch.y; |
| if ((x_109 > x_111)) { |
| break; |
| } |
| int const x_115 = i_2; |
| int const x_116 = i_2; |
| int const x_118 = (*(tint_symbol_11)).numbers.arr[x_116]; |
| int const x_119 = i_2; |
| int const x_121 = (*(tint_symbol_11)).numbers.arr[x_119]; |
| (*(tint_symbol_11)).numbers.arr[x_115] = (x_118 * x_121); |
| { |
| int const x_124 = i_2; |
| i_2 = (x_124 + 1); |
| } |
| } |
| quicksort_(tint_symbol_11); |
| float4 const x_127 = *(tint_symbol_10); |
| float2 const x_130 = x_36.resolution; |
| uv = (float2(x_127.x, x_127.y) / x_130); |
| color = float3(1.0f, 2.0f, 3.0f); |
| int const x_133 = (*(tint_symbol_11)).numbers.arr[0]; |
| float const x_136 = color.x; |
| color.x = (x_136 + float(x_133)); |
| float const x_140 = uv.x; |
| if ((x_140 > 0.25f)) { |
| int const x_145 = (*(tint_symbol_11)).numbers.arr[1]; |
| float const x_148 = color.x; |
| color.x = (x_148 + float(x_145)); |
| } |
| float const x_152 = uv.x; |
| if ((x_152 > 0.5f)) { |
| int const x_157 = (*(tint_symbol_11)).numbers.arr[2]; |
| float const x_160 = color.y; |
| color.y = (x_160 + float(x_157)); |
| } |
| float const x_164 = uv.x; |
| if ((x_164 > 0.75f)) { |
| int const x_169 = (*(tint_symbol_11)).numbers.arr[3]; |
| float const x_172 = color.z; |
| color.z = (x_172 + float(x_169)); |
| } |
| int const x_176 = (*(tint_symbol_11)).numbers.arr[4]; |
| float const x_179 = color.y; |
| color.y = (x_179 + float(x_176)); |
| float const x_183 = uv.y; |
| if ((x_183 > 0.25f)) { |
| int const x_188 = (*(tint_symbol_11)).numbers.arr[5]; |
| float const x_191 = color.x; |
| color.x = (x_191 + float(x_188)); |
| } |
| float const x_195 = uv.y; |
| if ((x_195 > 0.5f)) { |
| int const x_200 = (*(tint_symbol_11)).numbers.arr[6]; |
| float const x_203 = color.y; |
| color.y = (x_203 + float(x_200)); |
| } |
| float const x_207 = uv.y; |
| if ((x_207 > 0.75f)) { |
| int const x_212 = (*(tint_symbol_11)).numbers.arr[7]; |
| float const x_215 = color.z; |
| color.z = (x_215 + float(x_212)); |
| } |
| int const x_219 = (*(tint_symbol_11)).numbers.arr[8]; |
| float const x_222 = color.z; |
| color.z = (x_222 + float(x_219)); |
| float const x_226 = uv.x; |
| float const x_228 = uv.y; |
| if ((fabs((x_226 - x_228)) < 0.25f)) { |
| int const x_235 = (*(tint_symbol_11)).numbers.arr[9]; |
| float const x_238 = color.x; |
| color.x = (x_238 + float(x_235)); |
| } |
| float3 const x_241 = color; |
| float3 const x_242 = normalize(x_241); |
| *(tint_symbol_12) = float4(x_242.x, x_242.y, x_242.z, 1.0f); |
| float4 const x_247 = *(tint_symbol_9); |
| *(tint_symbol_13) = x_247; |
| return; |
| } |
| |
| vertex tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]], constant buf0& x_33 [[buffer(0)]], constant buf1& x_36 [[buffer(1)]]) { |
| thread float4 tint_symbol_14 = 0.0f; |
| thread float4 tint_symbol_15 = 0.0f; |
| thread QuicksortObject tint_symbol_16 = {}; |
| thread float4 tint_symbol_17 = 0.0f; |
| thread float4 tint_symbol_18 = 0.0f; |
| float4 const x_GLF_pos_param = tint_symbol_1.x_GLF_pos_param; |
| tint_symbol_14 = x_GLF_pos_param; |
| main_1(x_33, x_36, &(tint_symbol_14), &(tint_symbol_15), &(tint_symbol_16), &(tint_symbol_17), &(tint_symbol_18)); |
| main_out const tint_symbol_4 = {.frag_color_1=tint_symbol_17, .gl_Position=tint_symbol_18}; |
| tint_symbol_3 const tint_symbol_5 = {.frag_color_1=tint_symbol_4.frag_color_1, .gl_Position=tint_symbol_4.gl_Position}; |
| return tint_symbol_5; |
| } |
| |