[[block]] | |
struct S { | |
field0 : vec4<f32>; | |
}; | |
struct S_1 { | |
field0 : vec4<f32>; | |
}; | |
var<private> x_3 : vec4<f32>; | |
[[group(0), binding(0)]] var<uniform> x_5 : S; | |
fn main_1() { | |
let x_20 : vec4<f32> = x_5.field0; | |
var x_21_1 : S_1 = S_1(vec4<f32>(0.0, 0.0, 0.0, 0.0)); | |
x_21_1.field0 = x_20; | |
let x_21 : S_1 = x_21_1; | |
x_3 = x_21.field0; | |
return; | |
} | |
struct main_out { | |
[[location(0)]] | |
x_3_1 : vec4<f32>; | |
}; | |
[[stage(fragment)]] | |
fn main() -> main_out { | |
main_1(); | |
return main_out(x_3); | |
} |