| type Arr = @stride(16) array<f32, 1>; |
| |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr; |
| }; |
| |
| type Arr_1 = @stride(16) array<i32, 2>; |
| |
| struct buf1 { |
| x_GLF_uniform_int_values : Arr_1; |
| }; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| @group(0) @binding(0) var<uniform> x_7 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| @group(0) @binding(1) var<uniform> x_9 : buf1; |
| |
| fn main_1() { |
| var f : f32; |
| f = min(bitcast<f32>(-1), 1.0); |
| let x_38 : f32 = gl_FragCoord.x; |
| let x_40 : f32 = x_7.x_GLF_uniform_float_values[0]; |
| if ((x_38 > x_40)) { |
| let x_46 : i32 = x_9.x_GLF_uniform_int_values[1]; |
| let x_49 : i32 = x_9.x_GLF_uniform_int_values[0]; |
| let x_52 : i32 = x_9.x_GLF_uniform_int_values[0]; |
| let x_55 : i32 = x_9.x_GLF_uniform_int_values[1]; |
| x_GLF_color = vec4<f32>(f32(x_46), f32(x_49), f32(x_52), f32(x_55)); |
| } else { |
| let x_58 : f32 = f; |
| x_GLF_color = vec4<f32>(x_58, x_58, x_58, x_58); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| @stage(fragment) |
| fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |