| builtins/gen/isNormal/b00ab1.wgsl:28:25 warning: use of deprecated builtin |
| var res: vec2<bool> = isNormal(vec2<f32>()); |
| ^^^^^^^^ |
| |
| #version 310 es |
| |
| bvec2 tint_isNormal(vec2 param_0) { |
| uvec2 exponent = floatBitsToUint(param_0) & 0x7f80000u; |
| uvec2 clamped = clamp(exponent, 0x0080000u, 0x7f00000u); |
| return equal(clamped, exponent); |
| } |
| |
| |
| void isNormal_b00ab1() { |
| bvec2 res = tint_isNormal(vec2(0.0f, 0.0f)); |
| } |
| |
| vec4 vertex_main() { |
| isNormal_b00ab1(); |
| return vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| |
| void main() { |
| vec4 inner_result = vertex_main(); |
| gl_Position = inner_result; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| return; |
| } |
| #version 310 es |
| precision mediump float; |
| |
| bvec2 tint_isNormal(vec2 param_0) { |
| uvec2 exponent = floatBitsToUint(param_0) & 0x7f80000u; |
| uvec2 clamped = clamp(exponent, 0x0080000u, 0x7f00000u); |
| return equal(clamped, exponent); |
| } |
| |
| |
| void isNormal_b00ab1() { |
| bvec2 res = tint_isNormal(vec2(0.0f, 0.0f)); |
| } |
| |
| void fragment_main() { |
| isNormal_b00ab1(); |
| } |
| |
| void main() { |
| fragment_main(); |
| return; |
| } |
| #version 310 es |
| |
| bvec2 tint_isNormal(vec2 param_0) { |
| uvec2 exponent = floatBitsToUint(param_0) & 0x7f80000u; |
| uvec2 clamped = clamp(exponent, 0x0080000u, 0x7f00000u); |
| return equal(clamped, exponent); |
| } |
| |
| |
| void isNormal_b00ab1() { |
| bvec2 res = tint_isNormal(vec2(0.0f, 0.0f)); |
| } |
| |
| void compute_main() { |
| isNormal_b00ab1(); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| compute_main(); |
| return; |
| } |