blob: 4012e128fe20b6e3bc129cef7e5f4787314e0b92 [file] [log] [blame]
SKIP: FAILED
#version 310 es
uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureGatherCompare_6f1267() {
vec4 res = textureGatherOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1), 1.0f), ivec2(0, 0));
}
vec4 vertex_main() {
textureGatherCompare_6f1267();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:6: 'textureGatherOffset' : no matching overloaded function found
ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of float'
ERROR: 0:6: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureGatherCompare_6f1267() {
vec4 res = textureGatherOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1), 1.0f), ivec2(0, 0));
}
void fragment_main() {
textureGatherCompare_6f1267();
}
void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureGatherOffset' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureGatherCompare_6f1267() {
vec4 res = textureGatherOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1), 1.0f), ivec2(0, 0));
}
void compute_main() {
textureGatherCompare_6f1267();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:6: 'textureGatherOffset' : no matching overloaded function found
ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of float'
ERROR: 0:6: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.