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dawn
/
tint
/
7274b8ac19c434d86991c08044f7c45d537c888d
/
.
/
test
/
builtins
/
gen
/
textureSample
/
38bbb9.wgsl.expected.hlsl
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Texture2D
arg_0
:
register
(
t0
,
space1
);
SamplerState
arg_1
:
register
(
s1
,
space1
);
void
textureSample_38bbb9
()
{
float
res
=
arg_0
.
Sample
(
arg_1
,
float2
(
0.0f
,
0.0f
)).
x
;
}
void
fragment_main
()
{
textureSample_38bbb9
();
return
;
}