| type Arr = @stride(16) array<f32, 2>; |
| |
| struct buf1 { |
| x_GLF_uniform_float_values : Arr; |
| }; |
| |
| type Arr_1 = @stride(16) array<i32, 2>; |
| |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr_1; |
| }; |
| |
| @group(0) @binding(1) var<uniform> x_7 : buf1; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| @group(0) @binding(0) var<uniform> x_9 : buf0; |
| |
| fn main_1() { |
| var a : f32; |
| var b : f32; |
| a = 1.0; |
| let x_33 : f32 = x_7.x_GLF_uniform_float_values[1]; |
| let x_34 : f32 = a; |
| b = clamp(x_33, select(0.0, x_34, false), 1.0); |
| let x_37 : f32 = b; |
| let x_39 : f32 = x_7.x_GLF_uniform_float_values[1]; |
| if ((x_37 == x_39)) { |
| let x_44 : f32 = b; |
| let x_46 : f32 = x_7.x_GLF_uniform_float_values[0]; |
| let x_49 : i32 = x_9.x_GLF_uniform_int_values[0]; |
| let x_52 : i32 = x_9.x_GLF_uniform_int_values[0]; |
| let x_55 : i32 = x_9.x_GLF_uniform_int_values[1]; |
| x_GLF_color = vec4<f32>((x_44 * x_46), f32(x_49), f32(x_52), f32(x_55)); |
| } else { |
| let x_59 : i32 = x_9.x_GLF_uniform_int_values[0]; |
| let x_60 : f32 = f32(x_59); |
| x_GLF_color = vec4<f32>(x_60, x_60, x_60, x_60); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| @stage(fragment) |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |