| struct buf0 { |
| one : f32; |
| }; |
| |
| @group(0) @binding(0) var<uniform> x_6 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var v : vec3<f32>; |
| var d : f32; |
| let x_36 : f32 = x_6.one; |
| v = mix(vec3<f32>(5.0, 8.0, -12.199999809), vec3<f32>(1.0, 4.900000095, -2.099999905), vec3<f32>(x_36, x_36, x_36)); |
| let x_39 : vec3<f32> = v; |
| d = distance(x_39, vec3<f32>(1.0, 4.900000095, -2.099999905)); |
| let x_41 : f32 = d; |
| if ((x_41 < 0.100000001)) { |
| let x_47 : f32 = v.x; |
| x_GLF_color = vec4<f32>(x_47, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| @stage(fragment) |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |