| type Arr = @stride(16) array<i32, 2>; |
| |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr; |
| }; |
| |
| type Arr_1 = @stride(16) array<f32, 1>; |
| |
| struct buf1 { |
| x_GLF_uniform_float_values : Arr_1; |
| }; |
| |
| @group(0) @binding(0) var<uniform> x_6 : buf0; |
| |
| @group(0) @binding(1) var<uniform> x_8 : buf1; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var a : f32; |
| let x_31 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| let x_34 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| let x_38 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| a = vec2<f32>(f32(x_31), f32(x_34))[(x_38 | 1)]; |
| let x_41 : f32 = a; |
| let x_43 : f32 = x_8.x_GLF_uniform_float_values[0]; |
| if ((x_41 == x_43)) { |
| let x_48 : f32 = a; |
| let x_50 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| let x_53 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| let x_55 : f32 = a; |
| x_GLF_color = vec4<f32>(x_48, f32(x_50), f32(x_53), x_55); |
| } else { |
| let x_57 : f32 = a; |
| x_GLF_color = vec4<f32>(x_57, x_57, x_57, x_57); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| @stage(fragment) |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |