| type Arr = @stride(16) array<f32, 3>; |
| |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr; |
| }; |
| |
| type Arr_1 = @stride(16) array<i32, 3>; |
| |
| struct buf1 { |
| x_GLF_uniform_int_values : Arr_1; |
| }; |
| |
| var<private> x_GLF_global_loop_count : i32; |
| |
| @group(0) @binding(0) var<uniform> x_7 : buf0; |
| |
| @group(0) @binding(1) var<uniform> x_10 : buf1; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var f : f32; |
| var i : i32; |
| x_GLF_global_loop_count = 0; |
| let x_36 : f32 = x_7.x_GLF_uniform_float_values[1]; |
| f = x_36; |
| let x_38 : i32 = x_10.x_GLF_uniform_int_values[1]; |
| i = x_38; |
| loop { |
| let x_43 : i32 = i; |
| let x_45 : i32 = x_10.x_GLF_uniform_int_values[2]; |
| if ((x_43 < x_45)) { |
| } else { |
| break; |
| } |
| let x_48 : f32 = f; |
| let x_50 : f32 = x_7.x_GLF_uniform_float_values[1]; |
| if ((x_48 > x_50)) { |
| } |
| f = 1.0; |
| let x_55 : f32 = x_7.x_GLF_uniform_float_values[2]; |
| let x_56 : f32 = f; |
| let x_59 : i32 = i; |
| f = ((1.0 - clamp(x_55, 1.0, x_56)) + f32(x_59)); |
| |
| continuing { |
| let x_62 : i32 = i; |
| i = (x_62 + 1); |
| } |
| } |
| let x_64 : f32 = f; |
| let x_66 : f32 = x_7.x_GLF_uniform_float_values[0]; |
| if ((x_64 == x_66)) { |
| let x_72 : i32 = x_10.x_GLF_uniform_int_values[0]; |
| let x_75 : i32 = x_10.x_GLF_uniform_int_values[1]; |
| let x_78 : i32 = x_10.x_GLF_uniform_int_values[1]; |
| let x_81 : i32 = x_10.x_GLF_uniform_int_values[0]; |
| x_GLF_color = vec4<f32>(f32(x_72), f32(x_75), f32(x_78), f32(x_81)); |
| } else { |
| let x_85 : i32 = x_10.x_GLF_uniform_int_values[1]; |
| let x_86 : f32 = f32(x_85); |
| x_GLF_color = vec4<f32>(x_86, x_86, x_86, x_86); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| @stage(fragment) |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |