| type Arr = @stride(16) array<f32, 4>; |
| |
| struct buf1 { |
| x_GLF_uniform_float_values : Arr; |
| }; |
| |
| type Arr_1 = @stride(16) array<i32, 2>; |
| |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr_1; |
| }; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| @group(0) @binding(1) var<uniform> x_8 : buf1; |
| |
| @group(0) @binding(0) var<uniform> x_12 : buf0; |
| |
| var<private> x_GLF_v1 : vec4<f32>; |
| |
| fn main_1() { |
| var uv : vec2<f32>; |
| var v1 : vec4<f32>; |
| var a : f32; |
| var i : i32; |
| let x_49 : vec4<f32> = gl_FragCoord; |
| uv = vec2<f32>(x_49.x, x_49.y); |
| let x_52 : f32 = x_8.x_GLF_uniform_float_values[0]; |
| v1 = vec4<f32>(x_52, x_52, x_52, x_52); |
| let x_55 : f32 = uv.y; |
| let x_57 : f32 = x_8.x_GLF_uniform_float_values[0]; |
| if ((x_55 >= x_57)) { |
| let x_62 : f32 = x_8.x_GLF_uniform_float_values[2]; |
| v1.x = x_62; |
| let x_65 : f32 = x_8.x_GLF_uniform_float_values[0]; |
| v1.y = x_65; |
| let x_68 : f32 = x_8.x_GLF_uniform_float_values[0]; |
| v1.z = x_68; |
| let x_71 : f32 = x_8.x_GLF_uniform_float_values[2]; |
| v1.w = x_71; |
| } |
| let x_74 : f32 = x_8.x_GLF_uniform_float_values[2]; |
| a = x_74; |
| let x_15 : i32 = x_12.x_GLF_uniform_int_values[1]; |
| i = x_15; |
| loop { |
| let x_16 : i32 = i; |
| let x_17 : i32 = x_12.x_GLF_uniform_int_values[0]; |
| if ((x_16 < x_17)) { |
| } else { |
| break; |
| } |
| let x_84 : f32 = x_8.x_GLF_uniform_float_values[2]; |
| let x_86 : f32 = x_8.x_GLF_uniform_float_values[0]; |
| if ((x_84 < x_86)) { |
| discard; |
| } |
| let x_91 : f32 = v1.x; |
| let x_93 : f32 = v1.y; |
| let x_96 : f32 = v1.z; |
| let x_99 : f32 = v1.w; |
| let x_102 : f32 = x_8.x_GLF_uniform_float_values[3]; |
| a = pow((((x_91 + x_93) + x_96) + x_99), x_102); |
| |
| continuing { |
| let x_18 : i32 = i; |
| i = (x_18 + 1); |
| } |
| } |
| let x_104 : f32 = a; |
| let x_106 : f32 = x_8.x_GLF_uniform_float_values[1]; |
| if ((x_104 == x_106)) { |
| let x_111 : vec4<f32> = v1; |
| x_GLF_v1 = x_111; |
| } else { |
| let x_20 : i32 = x_12.x_GLF_uniform_int_values[1]; |
| let x_113 : f32 = f32(x_20); |
| x_GLF_v1 = vec4<f32>(x_113, x_113, x_113, x_113); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_v1_1 : vec4<f32>; |
| }; |
| |
| @stage(fragment) |
| fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_v1); |
| } |