| struct buf0 { |
| zero : i32; |
| }; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| @group(0) @binding(0) var<uniform> x_5 : buf0; |
| |
| fn main_1() { |
| var x_10 : array<i32, 1>; |
| var x_9 : array<i32, 1>; |
| var x_7 : i32; |
| var x_11_phi : i32; |
| let x_6 : i32 = x_5.zero; |
| x_9[0] = x_6; |
| let x_37 : array<i32, 1> = x_9; |
| x_10 = x_37; |
| x_7 = x_9[0]; |
| switch(0u) { |
| default: { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| let x_8 : i32 = x_10[0]; |
| if ((x_8 == bitcast<i32>(x_7))) { |
| x_11_phi = 1; |
| break; |
| } |
| x_11_phi = 2; |
| } |
| } |
| let x_11 : i32 = x_11_phi; |
| if ((x_11 == 1)) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| @stage(fragment) |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |