| struct buf1 { |
| resolution : vec2<f32>; |
| }; |
| |
| struct buf0 { |
| injectionSwitch : vec2<f32>; |
| }; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| @group(0) @binding(1) var<uniform> x_9 : buf1; |
| |
| @group(0) @binding(0) var<uniform> x_13 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn checkSwap_f1_f1_(a : ptr<function, f32>, b : ptr<function, f32>) -> bool { |
| var x_147 : bool; |
| var x_158 : f32; |
| var x_159 : f32; |
| var x_179 : f32; |
| var x_178 : f32; |
| var x_185 : f32; |
| var x_184 : f32; |
| var x_160_phi : f32; |
| var x_180_phi : f32; |
| var x_186_phi : f32; |
| let x_149 : f32 = gl_FragCoord.y; |
| let x_151 : f32 = x_9.resolution.y; |
| let x_153 : bool = (x_149 < (x_151 / 2.0)); |
| if (x_153) { |
| x_158 = *(a); |
| x_160_phi = x_158; |
| } else { |
| x_159 = 0.0; |
| x_160_phi = x_159; |
| } |
| var x_166 : f32; |
| var x_167 : f32; |
| var x_168_phi : f32; |
| let x_160 : f32 = x_160_phi; |
| var guard155 : bool = true; |
| if (false) { |
| } else { |
| if (guard155) { |
| if (x_153) { |
| x_166 = *(b); |
| x_168_phi = x_166; |
| } else { |
| x_167 = 0.0; |
| x_168_phi = x_167; |
| } |
| let x_168 : f32 = x_168_phi; |
| let x_169 : bool = (x_160 > x_168); |
| if (x_153) { |
| x_147 = x_169; |
| } |
| if (true) { |
| } else { |
| guard155 = false; |
| } |
| if (guard155) { |
| guard155 = false; |
| } |
| } |
| } |
| if (x_153) { |
| x_179 = 0.0; |
| x_180_phi = x_179; |
| } else { |
| x_178 = *(a); |
| x_180_phi = x_178; |
| } |
| let x_180 : f32 = x_180_phi; |
| if (x_153) { |
| x_185 = 0.0; |
| x_186_phi = x_185; |
| } else { |
| x_184 = *(b); |
| x_186_phi = x_184; |
| } |
| let x_186 : f32 = x_186_phi; |
| if (x_153) { |
| } else { |
| x_147 = (x_180 < x_186); |
| } |
| let x_191 : bool = x_147; |
| return x_191; |
| } |
| |
| fn main_1() { |
| var i : i32; |
| var data : array<f32, 10>; |
| var i_1 : i32; |
| var j : i32; |
| var doSwap : bool; |
| var param : f32; |
| var param_1 : f32; |
| var temp : f32; |
| i = 0; |
| loop { |
| let x_59 : i32 = i; |
| if ((x_59 < 10)) { |
| } else { |
| break; |
| } |
| let x_62 : i32 = i; |
| let x_63 : i32 = i; |
| let x_67 : f32 = x_13.injectionSwitch.y; |
| data[x_62] = (f32((10 - x_63)) * x_67); |
| |
| continuing { |
| let x_70 : i32 = i; |
| i = (x_70 + 1); |
| } |
| } |
| i_1 = 0; |
| loop { |
| let x_76 : i32 = i_1; |
| if ((x_76 < 9)) { |
| } else { |
| break; |
| } |
| j = 0; |
| loop { |
| let x_83 : i32 = j; |
| if ((x_83 < 10)) { |
| } else { |
| break; |
| } |
| let x_86 : i32 = j; |
| let x_87 : i32 = i_1; |
| if ((x_86 < (x_87 + 1))) { |
| continue; |
| } |
| let x_92 : i32 = i_1; |
| let x_93 : i32 = j; |
| let x_95 : f32 = data[x_92]; |
| param = x_95; |
| let x_97 : f32 = data[x_93]; |
| param_1 = x_97; |
| let x_98 : bool = checkSwap_f1_f1_(&(param), &(param_1)); |
| doSwap = x_98; |
| let x_99 : bool = doSwap; |
| if (x_99) { |
| let x_102 : i32 = i_1; |
| let x_104 : f32 = data[x_102]; |
| temp = x_104; |
| let x_105 : i32 = i_1; |
| let x_106 : i32 = j; |
| let x_108 : f32 = data[x_106]; |
| data[x_105] = x_108; |
| let x_110 : i32 = j; |
| let x_111 : f32 = temp; |
| data[x_110] = x_111; |
| } |
| |
| continuing { |
| let x_113 : i32 = j; |
| j = (x_113 + 1); |
| } |
| } |
| |
| continuing { |
| let x_115 : i32 = i_1; |
| i_1 = (x_115 + 1); |
| } |
| } |
| let x_118 : f32 = gl_FragCoord.x; |
| let x_120 : f32 = x_9.resolution.x; |
| if ((x_118 < (x_120 / 2.0))) { |
| let x_127 : f32 = data[0]; |
| let x_130 : f32 = data[5]; |
| let x_133 : f32 = data[9]; |
| x_GLF_color = vec4<f32>((x_127 / 10.0), (x_130 / 10.0), (x_133 / 10.0), 1.0); |
| } else { |
| let x_137 : f32 = data[5]; |
| let x_140 : f32 = data[9]; |
| let x_143 : f32 = data[0]; |
| x_GLF_color = vec4<f32>((x_137 / 10.0), (x_140 / 10.0), (x_143 / 10.0), 1.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| @stage(fragment) |
| fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |