| struct buf0 { |
| injectionSwitch : vec2<f32>; |
| }; |
| |
| var<private> data : array<i32, 10>; |
| |
| var<private> temp : array<i32, 10>; |
| |
| @group(0) @binding(0) var<uniform> x_28 : buf0; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn merge_i1_i1_i1_(from : ptr<function, i32>, mid : ptr<function, i32>, to : ptr<function, i32>) { |
| var k : i32; |
| var i : i32; |
| var j : i32; |
| var i_1 : i32; |
| let x_255 : i32 = *(from); |
| k = x_255; |
| let x_256 : i32 = *(from); |
| i = x_256; |
| let x_257 : i32 = *(mid); |
| j = (x_257 + 1); |
| loop { |
| var x_285 : i32; |
| var x_286 : i32; |
| var x_305 : i32; |
| var x_306 : i32; |
| var x_320 : i32; |
| var x_324 : i32; |
| var x_339 : i32; |
| var x_338 : i32; |
| var x_352 : i32; |
| var x_351 : i32; |
| var x_366 : i32; |
| var x_365 : i32; |
| var x_287_phi : i32; |
| var x_307_phi : i32; |
| var x_328_phi : i32; |
| var x_340_phi : i32; |
| var x_353_phi : i32; |
| var x_367_phi : i32; |
| let x_261 : f32 = x_28.injectionSwitch.x; |
| if ((1.0 >= x_261)) { |
| } else { |
| continue; |
| } |
| let x_266 : i32 = i; |
| let x_267 : i32 = *(mid); |
| let x_269 : i32 = j; |
| let x_270 : i32 = *(to); |
| if (((x_266 <= x_267) && (x_269 <= x_270))) { |
| } else { |
| break; |
| } |
| let x_274 : i32 = i; |
| let x_276 : i32 = data[x_274]; |
| let x_277 : i32 = j; |
| let x_279 : i32 = data[x_277]; |
| let x_280 : bool = (x_276 < x_279); |
| if (x_280) { |
| x_285 = k; |
| x_287_phi = x_285; |
| } else { |
| x_286 = 0; |
| x_287_phi = x_286; |
| } |
| let x_287 : i32 = x_287_phi; |
| let x_288 : i32 = (x_287 + 1); |
| if (x_280) { |
| k = x_288; |
| let x_293 : f32 = x_28.injectionSwitch.x; |
| if (!((1.0 <= x_293))) { |
| } else { |
| continue; |
| } |
| } |
| let x_297 : f32 = x_28.injectionSwitch.y; |
| if ((x_297 >= 0.0)) { |
| } else { |
| continue; |
| } |
| let x_300 : i32 = 0; |
| if (x_280) { |
| x_305 = i; |
| x_307_phi = x_305; |
| } else { |
| x_306 = 0; |
| x_307_phi = x_306; |
| } |
| let x_307 : i32 = x_307_phi; |
| let x_309 : i32 = select(x_300, x_307, x_280); |
| if (x_280) { |
| i = (x_309 + 1); |
| } |
| let x_315 : i32 = 0; |
| if (x_280) { |
| x_320 = data[x_309]; |
| let x_322 : f32 = x_28.injectionSwitch.y; |
| x_328_phi = x_320; |
| if (!((0.0 <= x_322))) { |
| continue; |
| } |
| } else { |
| x_324 = 0; |
| let x_326 : f32 = x_28.injectionSwitch.y; |
| x_328_phi = x_324; |
| if (!((x_326 < 0.0))) { |
| } else { |
| continue; |
| } |
| } |
| let x_328 : i32 = x_328_phi; |
| if (x_280) { |
| temp[x_287] = select(x_315, x_328, x_280); |
| } |
| if (x_280) { |
| x_339 = 0; |
| x_340_phi = x_339; |
| } else { |
| x_338 = k; |
| x_340_phi = x_338; |
| } |
| let x_340 : i32 = x_340_phi; |
| if (x_280) { |
| } else { |
| k = (x_340 + 1); |
| } |
| let x_345 : f32 = x_28.injectionSwitch.x; |
| if (!((1.0 <= x_345))) { |
| } else { |
| continue; |
| } |
| if (x_280) { |
| x_352 = 0; |
| x_353_phi = x_352; |
| } else { |
| x_351 = j; |
| x_353_phi = x_351; |
| } |
| let x_353 : i32 = x_353_phi; |
| let x_355 : i32 = 0; |
| let x_357 : i32 = select(x_353, x_355, x_280); |
| if (x_280) { |
| } else { |
| j = (x_357 + 1); |
| } |
| if (x_280) { |
| x_366 = 0; |
| x_367_phi = x_366; |
| } else { |
| x_365 = data[x_357]; |
| x_367_phi = x_365; |
| } |
| let x_367 : i32 = x_367_phi; |
| if (x_280) { |
| } else { |
| temp[x_340] = x_367; |
| } |
| } |
| loop { |
| let x_376 : i32 = i; |
| let x_378 : i32 = i; |
| let x_379 : i32 = *(mid); |
| if (((x_376 < 10) && (x_378 <= x_379))) { |
| } else { |
| break; |
| } |
| let x_383 : i32 = k; |
| k = (x_383 + 1); |
| let x_385 : i32 = i; |
| i = (x_385 + 1); |
| let x_388 : i32 = data[x_385]; |
| temp[x_383] = x_388; |
| } |
| let x_390 : i32 = *(from); |
| i_1 = x_390; |
| loop { |
| let x_395 : i32 = i_1; |
| let x_396 : i32 = *(to); |
| if ((x_395 <= x_396)) { |
| } else { |
| break; |
| } |
| let x_399 : i32 = i_1; |
| let x_400 : i32 = i_1; |
| let x_402 : i32 = temp[x_400]; |
| data[x_399] = x_402; |
| |
| continuing { |
| let x_404 : i32 = i_1; |
| i_1 = (x_404 + 1); |
| } |
| } |
| return; |
| } |
| |
| fn mergeSort_() { |
| var low : i32; |
| var high : i32; |
| var m : i32; |
| var i_2 : i32; |
| var from_1 : i32; |
| var mid_1 : i32; |
| var to_1 : i32; |
| var param : i32; |
| var param_1 : i32; |
| var param_2 : i32; |
| low = 0; |
| high = 9; |
| m = 1; |
| loop { |
| let x_411 : i32 = m; |
| let x_412 : i32 = high; |
| if ((x_411 <= x_412)) { |
| } else { |
| break; |
| } |
| let x_415 : i32 = low; |
| i_2 = x_415; |
| loop { |
| let x_420 : i32 = i_2; |
| let x_421 : i32 = high; |
| if ((x_420 < x_421)) { |
| } else { |
| break; |
| } |
| let x_424 : i32 = i_2; |
| from_1 = x_424; |
| let x_425 : i32 = i_2; |
| let x_426 : i32 = m; |
| mid_1 = ((x_425 + x_426) - 1); |
| let x_429 : i32 = i_2; |
| let x_430 : i32 = m; |
| let x_434 : i32 = high; |
| to_1 = min(((x_429 + (2 * x_430)) - 1), x_434); |
| let x_436 : i32 = from_1; |
| param = x_436; |
| let x_437 : i32 = mid_1; |
| param_1 = x_437; |
| let x_438 : i32 = to_1; |
| param_2 = x_438; |
| merge_i1_i1_i1_(&(param), &(param_1), &(param_2)); |
| |
| continuing { |
| let x_440 : i32 = m; |
| let x_442 : i32 = i_2; |
| i_2 = (x_442 + (2 * x_440)); |
| } |
| } |
| |
| continuing { |
| let x_444 : i32 = m; |
| m = (2 * x_444); |
| } |
| } |
| return; |
| } |
| |
| fn main_1() { |
| var i_3 : i32; |
| var j_1 : i32; |
| var grey : f32; |
| let x_88 : f32 = x_28.injectionSwitch.x; |
| i_3 = i32(x_88); |
| loop { |
| let x_94 : i32 = i_3; |
| switch(x_94) { |
| case 9: { |
| let x_124 : i32 = i_3; |
| data[x_124] = -5; |
| } |
| case 8: { |
| let x_122 : i32 = i_3; |
| data[x_122] = -4; |
| } |
| case 7: { |
| let x_120 : i32 = i_3; |
| data[x_120] = -3; |
| } |
| case 6: { |
| let x_118 : i32 = i_3; |
| data[x_118] = -2; |
| } |
| case 5: { |
| let x_116 : i32 = i_3; |
| data[x_116] = -1; |
| } |
| case 4: { |
| let x_114 : i32 = i_3; |
| data[x_114] = 0; |
| } |
| case 3: { |
| let x_112 : i32 = i_3; |
| data[x_112] = 1; |
| } |
| case 2: { |
| let x_110 : i32 = i_3; |
| data[x_110] = 2; |
| } |
| case 1: { |
| let x_108 : i32 = i_3; |
| data[x_108] = 3; |
| } |
| case 0: { |
| let x_106 : i32 = i_3; |
| data[x_106] = 4; |
| } |
| default: { |
| } |
| } |
| let x_126 : i32 = i_3; |
| i_3 = (x_126 + 1); |
| |
| continuing { |
| let x_128 : i32 = i_3; |
| if ((x_128 < 10)) { |
| } else { |
| break; |
| } |
| } |
| } |
| j_1 = 0; |
| loop { |
| let x_134 : i32 = j_1; |
| if ((x_134 < 10)) { |
| } else { |
| break; |
| } |
| let x_137 : i32 = j_1; |
| let x_138 : i32 = j_1; |
| let x_140 : i32 = data[x_138]; |
| temp[x_137] = x_140; |
| |
| continuing { |
| let x_142 : i32 = j_1; |
| j_1 = (x_142 + 1); |
| } |
| } |
| mergeSort_(); |
| let x_146 : f32 = gl_FragCoord.y; |
| if ((i32(x_146) < 30)) { |
| let x_153 : i32 = data[0]; |
| grey = (0.5 + (f32(x_153) / 10.0)); |
| } else { |
| let x_158 : f32 = gl_FragCoord.y; |
| if ((i32(x_158) < 60)) { |
| let x_165 : i32 = data[1]; |
| grey = (0.5 + (f32(x_165) / 10.0)); |
| } else { |
| let x_170 : f32 = gl_FragCoord.y; |
| if ((i32(x_170) < 90)) { |
| let x_177 : i32 = data[2]; |
| grey = (0.5 + (f32(x_177) / 10.0)); |
| } else { |
| let x_182 : f32 = gl_FragCoord.y; |
| if ((i32(x_182) < 120)) { |
| let x_189 : i32 = data[3]; |
| grey = (0.5 + (f32(x_189) / 10.0)); |
| } else { |
| let x_194 : f32 = gl_FragCoord.y; |
| if ((i32(x_194) < 150)) { |
| discard; |
| } else { |
| let x_201 : f32 = gl_FragCoord.y; |
| if ((i32(x_201) < 180)) { |
| let x_208 : i32 = data[5]; |
| grey = (0.5 + (f32(x_208) / 10.0)); |
| } else { |
| let x_213 : f32 = gl_FragCoord.y; |
| if ((i32(x_213) < 210)) { |
| let x_220 : i32 = data[6]; |
| grey = (0.5 + (f32(x_220) / 10.0)); |
| } else { |
| let x_225 : f32 = gl_FragCoord.y; |
| if ((i32(x_225) < 240)) { |
| let x_232 : i32 = data[7]; |
| grey = (0.5 + (f32(x_232) / 10.0)); |
| } else { |
| let x_237 : f32 = gl_FragCoord.y; |
| if ((i32(x_237) < 270)) { |
| let x_244 : i32 = data[8]; |
| grey = (0.5 + (f32(x_244) / 10.0)); |
| } else { |
| discard; |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| let x_248 : f32 = grey; |
| let x_249 : vec3<f32> = vec3<f32>(x_248, x_248, x_248); |
| x_GLF_color = vec4<f32>(x_249.x, x_249.y, x_249.z, 1.0); |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| @stage(fragment) |
| fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |