| struct buf0 { |
| injectionSwitch : vec2<f32>; |
| }; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| @group(0) @binding(0) var<uniform> x_6 : buf0; |
| |
| fn performPartition_() -> i32 { |
| var GLF_live0i : i32; |
| var i : i32; |
| var x_11 : i32; |
| var x_10_phi : i32; |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| x_10_phi = 0; |
| loop { |
| var x_11_phi : i32; |
| let x_10 : i32 = x_10_phi; |
| var x_42 : bool; |
| let x_41 : f32 = x_6.injectionSwitch.y; |
| x_42 = (x_41 < 0.0); |
| if (x_42) { |
| x_11_phi = x_10; |
| continue; |
| } else { |
| GLF_live0i = 0; |
| loop { |
| let x_47 : bool = (0 < 1); |
| if (x_42) { |
| break; |
| } |
| return 1; |
| } |
| if (x_42) { |
| loop { |
| return 1; |
| } |
| return 0; |
| } |
| x_11_phi = x_10; |
| continue; |
| } |
| x_11_phi = 0; |
| |
| continuing { |
| x_11 = x_11_phi; |
| x_10_phi = x_11; |
| if (false) { |
| } else { |
| break; |
| } |
| } |
| } |
| return x_11; |
| } |
| |
| fn main_1() { |
| let x_9 : i32 = performPartition_(); |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| @stage(fragment) |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |