| SKIP: FAILED |
| |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_5 : register(b0, space0) { |
| uint4 x_5[2]; |
| }; |
| |
| void main_1() { |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_22 = asint(x_5[scalar_offset / 4][scalar_offset % 4]); |
| const int x_25 = asint(x_5[1].x); |
| const int x_28 = asint(x_5[1].x); |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_31 = asint(x_5[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| x_GLF_color = float4(float(x_22), float(x_25), float(x_28), float(x_31)); |
| const int x_35 = asint(x_5[1].x); |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const int x_37 = asint(x_5[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| if ((x_35 > x_37)) { |
| while (true) { |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const int x_46 = asint(x_5[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| const float x_47 = float(x_46); |
| x_GLF_color = float4(x_47, x_47, x_47, x_47); |
| { |
| const int x_50 = asint(x_5[1].x); |
| const uint scalar_offset_4 = ((16u * uint(0))) / 4; |
| const int x_52 = asint(x_5[scalar_offset_4 / 4][scalar_offset_4 % 4]); |
| if ((x_50 > x_52)) { |
| } else { |
| break; |
| } |
| } |
| } |
| return; |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| C:\src\tint\test\Shader@0x000001F1857EF790(18,12-15): error X3696: infinite loop detected - loop never exits |
| |