| static uint x_2 = 0u; | |
| static float4 position = float4(0.0f, 0.0f, 0.0f, 0.0f); | |
| void main_1() { | |
| return; | |
| } | |
| struct main_out { | |
| float4 position_1; | |
| }; | |
| struct tint_symbol_1 { | |
| uint x_2_param : SV_VertexID; | |
| }; | |
| struct tint_symbol_2 { | |
| float4 position_1 : SV_Position; | |
| }; | |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { | |
| const uint x_2_param = tint_symbol.x_2_param; | |
| x_2 = x_2_param; | |
| main_1(); | |
| const main_out tint_symbol_3 = {position}; | |
| const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.position_1}; | |
| return tint_symbol_4; | |
| } |