| static float x_1 = 0.0f; | |
| void main_1() { | |
| return; | |
| } | |
| struct main_out { | |
| float x_1_1; | |
| }; | |
| struct tint_symbol { | |
| float x_1_1 : SV_Depth; | |
| }; | |
| tint_symbol main() { | |
| main_1(); | |
| const main_out tint_symbol_1 = {x_1}; | |
| const tint_symbol tint_symbol_2 = {tint_symbol_1.x_1_1}; | |
| return tint_symbol_2; | |
| } |