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tint
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77e2c6f0b2479d286406c2dc8802ba93c79ca5fb
/
.
/
test
/
expressions
/
binary
/
mul
/
vec3-mat3x3
/
f32.wgsl.expected.glsl
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#version 310 es
precision mediump
float
;
layout
(
binding
=
0
)
uniform S_1
{
mat3 matrix
;
vec3 vector
;
}
data
;
void
tint_symbol
()
{
vec3 x
=
(
data
.
vector
*
data
.
matrix
);
return
;
}
void
main
()
{
tint_symbol
();
}