#include <metal_stdlib> | |
using namespace metal; | |
void tint_symbol_inner(float4 position, bool front_facing, uint sample_index, uint sample_mask) { | |
if (front_facing) { | |
float4 const foo = position; | |
uint const bar = (sample_index + sample_mask); | |
} | |
} | |
fragment void tint_symbol(float4 position [[position]], bool front_facing [[front_facing]], uint sample_index [[sample_id]], uint sample_mask [[sample_mask]]) { | |
tint_symbol_inner(position, front_facing, sample_index, sample_mask); | |
return; | |
} | |