| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| struct FragmentInputs { |
| vec4 position; |
| bool front_facing; |
| uint sample_index; |
| uint sample_mask; |
| }; |
| struct tint_symbol_2 { |
| vec4 position; |
| bool front_facing; |
| uint sample_index; |
| uint sample_mask; |
| }; |
| |
| void tint_symbol_inner(FragmentInputs inputs) { |
| if (inputs.front_facing) { |
| vec4 foo = inputs.position; |
| uint bar = (inputs.sample_index + inputs.sample_mask); |
| } |
| } |
| |
| void tint_symbol(tint_symbol_2 tint_symbol_1) { |
| FragmentInputs tint_symbol_3 = FragmentInputs(tint_symbol_1.position, tint_symbol_1.front_facing, tint_symbol_1.sample_index, tint_symbol_1.sample_mask); |
| tint_symbol_inner(tint_symbol_3); |
| return; |
| } |
| void main() { |
| tint_symbol_2 inputs; |
| inputs.position = gl_FragCoord; |
| inputs.front_facing = gl_FrontFacing; |
| inputs.sample_index = uint(gl_SampleID); |
| inputs.sample_mask = uint(gl_SampleMask); |
| tint_symbol(inputs); |
| } |
| |
| |
| Error parsing GLSL shader: |
| ERROR: 0:33: 'gl_SampleID' : required extension not requested: GL_OES_sample_variables |
| ERROR: 0:33: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
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