blob: 0cf1aeb7caac266768e61862a8844b27235e259b [file] [log] [blame]
struct FragmentInputs {
[[builtin(position)]]
position : vec4<f32>;
[[builtin(front_facing)]]
front_facing : bool;
[[builtin(sample_index)]]
sample_index : u32;
[[builtin(sample_mask)]]
sample_mask : u32;
};
[[stage(fragment)]]
fn main(inputs : FragmentInputs) {
if (inputs.front_facing) {
let foo : vec4<f32> = inputs.position;
let bar : u32 = (inputs.sample_index + inputs.sample_mask);
}
}