| struct FragmentInputs0 { |
| [[builtin(position)]] position : vec4<f32>; |
| [[location(0), interpolate(flat)]] loc0 : i32; |
| }; |
| struct FragmentInputs1 { |
| [[location(3)]] loc3 : vec4<f32>; |
| [[builtin(sample_mask)]] sample_mask : u32; |
| }; |
| |
| [[stage(fragment)]] |
| fn main( |
| inputs0 : FragmentInputs0, |
| [[builtin(front_facing)]] front_facing : bool, |
| [[location(1), interpolate(flat)]] loc1 : u32, |
| [[builtin(sample_index)]] sample_index : u32, |
| inputs1 : FragmentInputs1, |
| [[location(2)]] loc2 : f32, |
| ) { |
| if (front_facing) { |
| let foo : vec4<f32> = inputs0.position; |
| let bar : u32 = sample_index + inputs1.sample_mask; |
| let i : i32 = inputs0.loc0; |
| let u : u32 = loc1; |
| let f : f32 = loc2; |
| let v : vec4<f32> = inputs1.loc3; |
| } |
| } |