| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| struct Interface { |
| int i; |
| uint u; |
| ivec4 vi; |
| uvec4 vu; |
| vec4 pos; |
| }; |
| struct tint_symbol { |
| int i; |
| uint u; |
| ivec4 vi; |
| uvec4 vu; |
| vec4 pos; |
| }; |
| |
| Interface vert_main_inner() { |
| Interface tint_symbol_4 = Interface(0, 0u, ivec4(0, 0, 0, 0), uvec4(0u, 0u, 0u, 0u), vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| return tint_symbol_4; |
| } |
| |
| struct tint_symbol_2 { |
| int i; |
| uint u; |
| ivec4 vi; |
| uvec4 vu; |
| vec4 pos; |
| }; |
| struct tint_symbol_3 { |
| int value; |
| }; |
| |
| tint_symbol vert_main() { |
| Interface inner_result = vert_main_inner(); |
| tint_symbol wrapper_result = tint_symbol(0, 0u, ivec4(0, 0, 0, 0), uvec4(0u, 0u, 0u, 0u), vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| wrapper_result.i = inner_result.i; |
| wrapper_result.u = inner_result.u; |
| wrapper_result.vi = inner_result.vi; |
| wrapper_result.vu = inner_result.vu; |
| wrapper_result.pos = inner_result.pos; |
| return wrapper_result; |
| } |
| out int i; |
| out uint u; |
| out ivec4 vi; |
| out uvec4 vu; |
| void main() { |
| tint_symbol outputs; |
| outputs = vert_main(); |
| i = outputs.i; |
| u = outputs.u; |
| vi = outputs.vi; |
| vu = outputs.vu; |
| gl_Position = outputs.pos; |
| gl_Position.y = -gl_Position.y; |
| } |
| |
| |
| #version 310 es |
| precision mediump float; |
| |
| struct Interface { |
| int i; |
| uint u; |
| ivec4 vi; |
| uvec4 vu; |
| vec4 pos; |
| }; |
| struct tint_symbol { |
| int i; |
| uint u; |
| ivec4 vi; |
| uvec4 vu; |
| vec4 pos; |
| }; |
| struct tint_symbol_2 { |
| int i; |
| uint u; |
| ivec4 vi; |
| uvec4 vu; |
| vec4 pos; |
| }; |
| struct tint_symbol_3 { |
| int value; |
| }; |
| |
| int frag_main_inner(Interface inputs) { |
| return inputs.i; |
| } |
| |
| tint_symbol_3 frag_main(tint_symbol_2 tint_symbol_1) { |
| Interface tint_symbol_4 = Interface(tint_symbol_1.i, tint_symbol_1.u, tint_symbol_1.vi, tint_symbol_1.vu, tint_symbol_1.pos); |
| int inner_result_1 = frag_main_inner(tint_symbol_4); |
| tint_symbol_3 wrapper_result_1 = tint_symbol_3(0); |
| wrapper_result_1.value = inner_result_1; |
| return wrapper_result_1; |
| } |
| in int i; |
| in uint u; |
| in ivec4 vi; |
| in uvec4 vu; |
| out int value; |
| void main() { |
| tint_symbol_2 inputs; |
| inputs.i = i; |
| inputs.u = u; |
| inputs.vi = vi; |
| inputs.vu = vu; |
| inputs.pos = gl_FragCoord; |
| tint_symbol_3 outputs; |
| outputs = frag_main(inputs); |
| value = outputs.value; |
| } |
| |
| |
| Error parsing GLSL shader: |
| ERROR: 0:40: 'int' : must be qualified as flat in |
| ERROR: 0:40: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
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