#version 310 es | |
precision mediump float; | |
struct tint_symbol_1 { | |
vec4 value; | |
}; | |
vec4 tint_symbol_inner() { | |
return vec4(0.0f, 0.0f, 0.0f, 0.0f); | |
} | |
tint_symbol_1 tint_symbol() { | |
vec4 inner_result = tint_symbol_inner(); | |
tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f)); | |
wrapper_result.value = inner_result; | |
return wrapper_result; | |
} | |
void main() { | |
tint_symbol_1 outputs; | |
outputs = tint_symbol(); | |
gl_Position = outputs.value; | |
gl_Position.y = -gl_Position.y; | |
} | |