| #version 310 es |
| precision mediump float; |
| |
| struct tint_symbol_2 { |
| uint vertex_index; |
| uint instance_index; |
| }; |
| struct tint_symbol_3 { |
| vec4 value; |
| }; |
| |
| vec4 tint_symbol_inner(uint vertex_index, uint instance_index) { |
| uint foo = (vertex_index + instance_index); |
| return vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| |
| tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1) { |
| vec4 inner_result = tint_symbol_inner(tint_symbol_1.vertex_index, tint_symbol_1.instance_index); |
| tint_symbol_3 wrapper_result = tint_symbol_3(vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| void main() { |
| tint_symbol_2 inputs; |
| inputs.vertex_index = uint(gl_VertexID); |
| inputs.instance_index = uint(gl_InstanceID); |
| tint_symbol_3 outputs; |
| outputs = tint_symbol(inputs); |
| gl_Position = outputs.value; |
| gl_Position.y = -gl_Position.y; |
| } |
| |
| |