| struct VertexInputs { |
| int loc0; |
| uint loc1; |
| float loc2; |
| float4 loc3; |
| }; |
| struct tint_symbol_1 { |
| int loc0 : TEXCOORD0; |
| uint loc1 : TEXCOORD1; |
| float loc2 : TEXCOORD2; |
| float4 loc3 : TEXCOORD3; |
| }; |
| struct tint_symbol_2 { |
| float4 value : SV_Position; |
| }; |
| |
| float4 main_inner(VertexInputs inputs) { |
| const int i = inputs.loc0; |
| const uint u = inputs.loc1; |
| const float f = inputs.loc2; |
| const float4 v = inputs.loc3; |
| return float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const VertexInputs tint_symbol_3 = {tint_symbol.loc0, tint_symbol.loc1, tint_symbol.loc2, tint_symbol.loc3}; |
| const float4 inner_result = main_inner(tint_symbol_3); |
| tint_symbol_2 wrapper_result = (tint_symbol_2)0; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |