| struct VertexOutputs { |
| int loc0; |
| uint loc1; |
| float loc2; |
| float4 loc3; |
| float4 position; |
| }; |
| struct tint_symbol { |
| nointerpolation int loc0 : TEXCOORD0; |
| nointerpolation uint loc1 : TEXCOORD1; |
| float loc2 : TEXCOORD2; |
| float4 loc3 : TEXCOORD3; |
| float4 position : SV_Position; |
| }; |
| |
| VertexOutputs main_inner() { |
| const VertexOutputs tint_symbol_1 = {1, 1u, 1.0f, float4(1.0f, 2.0f, 3.0f, 4.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)}; |
| return tint_symbol_1; |
| } |
| |
| tint_symbol main() { |
| const VertexOutputs inner_result = main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.loc0 = inner_result.loc0; |
| wrapper_result.loc1 = inner_result.loc1; |
| wrapper_result.loc2 = inner_result.loc2; |
| wrapper_result.loc3 = inner_result.loc3; |
| wrapper_result.position = inner_result.position; |
| return wrapper_result; |
| } |