| struct S { |
| data : i32; |
| }; |
| |
| type Arr = [[stride(16)]] array<i32, 3>; |
| |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr; |
| }; |
| |
| [[group(0), binding(0)]] var<uniform> x_9 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn func_struct_S_i11_i1_(s : ptr<function, S>, x : ptr<function, i32>) { |
| let x_103 : i32 = x_9.x_GLF_uniform_int_values[1]; |
| let x_105 : i32 = x_9.x_GLF_uniform_int_values[0]; |
| if ((x_103 == x_105)) { |
| return; |
| } |
| let x_109 : i32 = *(x); |
| (*(s)).data = x_109; |
| return; |
| } |
| |
| fn main_1() { |
| var i : i32; |
| var arr : array<S, 10>; |
| var index : i32; |
| var param : S; |
| var param_1 : i32; |
| var param_2 : S; |
| var param_3 : i32; |
| i = 0; |
| loop { |
| let x_43 : i32 = i; |
| if ((x_43 < 10)) { |
| } else { |
| break; |
| } |
| let x_46 : i32 = i; |
| arr[x_46].data = 0; |
| |
| continuing { |
| let x_48 : i32 = i; |
| i = (x_48 + 1); |
| } |
| } |
| let x_51 : i32 = x_9.x_GLF_uniform_int_values[1]; |
| let x_53 : i32 = x_9.x_GLF_uniform_int_values[0]; |
| if ((x_51 == x_53)) { |
| let x_58 : i32 = index; |
| let x_60 : S = arr[x_58]; |
| param = x_60; |
| let x_61 : i32 = index; |
| param_1 = x_61; |
| func_struct_S_i11_i1_(&(param), &(param_1)); |
| let x_63 : S = param; |
| arr[x_58] = x_63; |
| } else { |
| let x_66 : i32 = x_9.x_GLF_uniform_int_values[0]; |
| let x_68 : S = arr[x_66]; |
| param_2 = x_68; |
| let x_70 : i32 = x_9.x_GLF_uniform_int_values[1]; |
| param_3 = x_70; |
| func_struct_S_i11_i1_(&(param_2), &(param_3)); |
| let x_72 : S = param_2; |
| arr[x_66] = x_72; |
| } |
| let x_75 : i32 = x_9.x_GLF_uniform_int_values[0]; |
| let x_77 : i32 = arr[x_75].data; |
| let x_79 : i32 = x_9.x_GLF_uniform_int_values[1]; |
| if ((x_77 == x_79)) { |
| let x_85 : i32 = x_9.x_GLF_uniform_int_values[1]; |
| let x_88 : i32 = x_9.x_GLF_uniform_int_values[0]; |
| let x_91 : i32 = x_9.x_GLF_uniform_int_values[0]; |
| let x_94 : i32 = x_9.x_GLF_uniform_int_values[1]; |
| x_GLF_color = vec4<f32>(f32(x_85), f32(x_88), f32(x_91), f32(x_94)); |
| } else { |
| let x_98 : i32 = x_9.x_GLF_uniform_int_values[0]; |
| let x_99 : f32 = f32(x_98); |
| x_GLF_color = vec4<f32>(x_99, x_99, x_99, x_99); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |