commit | 7cff4c87457d1cae933855efc20a2600600412ef | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Tue Nov 23 18:57:57 2021 +0000 |
committer | Ben Clayton <bclayton@google.com> | Tue Nov 23 18:57:57 2021 +0000 |
tree | 135448d2e715018f0570f9739bdf75212b7abfbb | |
parent | b93ba6ead5ecdf1ba35e005bdd30432fa2e61006 [diff] |
test: Update expected output of FXC bug Looks like this should have been part of bc5d8f6b Bug: tint:1112 Change-Id: I62e98bbb5f8ca29a171d5d5baa65af55b3a090d4 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70664 Reviewed-by: Antonio Maiorano <amaiorano@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
diff --git a/test/bug/fxc/gradient_in_varying_loop/1112.wgsl.expected.hlsl b/test/bug/fxc/gradient_in_varying_loop/1112.wgsl.expected.hlsl index 4c8362a..d821643 100644 --- a/test/bug/fxc/gradient_in_varying_loop/1112.wgsl.expected.hlsl +++ b/test/bug/fxc/gradient_in_varying_loop/1112.wgsl.expected.hlsl
@@ -12,7 +12,7 @@ float4 main_inner(float2 vUV) { const float3 random = randomTexture.Sample(tint_symbol, vUV).rgb; int i = 0; - [loop] while (true) { + while (true) { if ((i < 1)) { } else { break;