#version 310 es | |
precision mediump float; | |
struct S { | |
int a; | |
}; | |
layout (binding = 0) uniform S_1 { | |
int a; | |
} v; | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void tint_symbol() { | |
int use = (v.a + 1); | |
return; | |
} | |
void main() { | |
tint_symbol(); | |
} | |