#include <metal_stdlib> | |
using namespace metal; | |
struct tint_symbol_out { | |
float4 gl_Position [[position]]; | |
}; | |
vertex tint_symbol_out tint_symbol() { | |
tint_symbol_out _tint_out = {}; | |
_tint_out.gl_Position = float4(0.0f, 0.0f, 0.0f, 0.0f); | |
return _tint_out; | |
} | |