blob: 8748ff13acbed755f80b24e093bd46ab2a543824 [file] [log] [blame]
# Copyright 2021 The Tint Authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
set(SRC
main.cc
rwmutex.h
socket.cc
socket.h
)
find_package (Threads REQUIRED)
add_executable(tint-remote-compile ${SRC})
target_link_libraries (tint-remote-compile Threads::Threads)
target_include_directories(tint-remote-compile PRIVATE "${TINT_ROOT_SOURCE_DIR}")
# If we're building on mac / ios and we have CoreGraphics, then we can use the
# metal API to validate our shaders. This is roughly 4x faster than invoking
# the metal shader compiler executable.
if(APPLE)
find_library(LIB_CORE_GRAPHICS CoreGraphics)
if(LIB_CORE_GRAPHICS)
target_sources(tint-remote-compile PRIVATE "msl_metal.mm")
target_compile_definitions(tint-remote-compile PRIVATE "-DTINT_ENABLE_MSL_COMPILATION_USING_METAL_API=1")
target_compile_options(tint-remote-compile PRIVATE "-fmodules" "-fcxx-modules")
target_link_options(tint-remote-compile PRIVATE "-framework" "CoreGraphics")
endif()
endif()