| [[block]] |
| struct buf0 { |
| zero : i32; |
| }; |
| |
| [[group(0), binding(0)]] var<uniform> x_7 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn func_i1_(x : ptr<function, i32>) { |
| let x_41 : i32 = *(x); |
| let x_43 : i32 = x_7.zero; |
| if ((x_41 < x_43)) { |
| discard; |
| } |
| let x_47 : i32 = *(x); |
| if ((x_47 > 8)) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } |
| return; |
| } |
| |
| fn main_1() { |
| var i : i32; |
| var param : i32; |
| var x_31_phi : i32; |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| i = 0; |
| x_31_phi = 0; |
| loop { |
| let x_31 : i32 = x_31_phi; |
| let x_35 : i32 = x_7.zero; |
| if ((x_31 < (10 + x_35))) { |
| } else { |
| break; |
| } |
| |
| continuing { |
| param = x_31; |
| func_i1_(&(param)); |
| let x_32 : i32 = (x_31 + 1); |
| i = x_32; |
| x_31_phi = x_32; |
| } |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |