blob: d8ac54b9ae89cffa693bc54bf39fd350ebf9663f [file] [log] [blame]
SKIP: FAILED
void set_float2(inout float2 vec, int idx, float val) {
vec = (idx.xx == int2(0, 1)) ? val.xx : vec;
}
cbuffer cbuffer_x_6 : register(b1, space0) {
uint4 x_6[2];
};
cbuffer cbuffer_x_8 : register(b0, space0) {
uint4 x_8[3];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float3x2 m32 = float3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
float sums[3] = (float[3])0;
int x_52_phi = 0;
const uint scalar_offset = ((16u * uint(0))) / 4;
const float x_40 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
m32 = float3x2(float2(x_40, 0.0f), float2(0.0f, x_40), float2(0.0f, 0.0f));
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_45 = asint(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]);
if ((x_45 == 1)) {
set_float2(m32[3], x_45, x_40);
}
const float tint_symbol_4[3] = {x_40, x_40, x_40};
sums = tint_symbol_4;
x_52_phi = x_45;
while (true) {
int x_53 = 0;
const int x_52 = x_52_phi;
const int x_56 = asint(x_8[2].x);
if ((x_52 < x_56)) {
} else {
break;
}
{
const float x_60 = m32[x_52][x_45];
const int x_61_save = x_56;
const float x_62 = sums[x_61_save];
sums[x_61_save] = (x_62 + x_60);
x_53 = (x_52 + 1);
x_52_phi = x_53;
}
}
const float x_65 = sums[x_45];
const float x_67 = asfloat(x_6[1].x);
const int x_69 = asint(x_8[1].x);
const float x_71 = sums[x_69];
x_GLF_color = float4(x_65, x_67, x_67, x_71);
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_5;
}
C:\src\tint\test\Shader@0x0000029DDF1A00E0(23,16-21): error X3504: array index out of bounds